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Chapter Two

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Part 2. The Thieves Guild Day One A bookcase hides a secret passage. On the back of that book case, a large map illustrates the entire region with a few markings of special note. Beneath the map, a slot in the book shelf contains a journal from Charlatan himself.  As the journal is falling apart the Druid casts a mending spell and the pages repair enough to see some old and curious symbols. The rogue believes this to be an archaic form of Thieves Cant. The party take both the map and the journal with them. A short passage leads to a nondescript wooden door (the same as every door that exists in these tunnels).  This magic door leads to a cellar of an inn back in the town.    The owner of the shop knows nothing of the portal and thinks he’s speaking with a bunch of lunatics. They are forcefully ejected from the tavern with all of the patrons there witnessing the spectacle. The group makes the decision to r eturn to address Lady Stoatris Wyvernjack the Great, but again...

Chapter One

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Heeding the Call Day One A call to all adventurers has been broadcast throughout the land. A powerful and eccentric wizard, Lady Stoatris Wyvernjack the Great , seeks an exceedingly rare ingredient for an experimental spell, a spell which will change the nature of our understanding of magic itself.    But this ingredient proves especially challenging to acquire and our wizard cannot afford to spend time away from her studies.    Her representative has screened through the rabble and has come down to 12.    The rewards are enormous.    The legends will be told for centuries.    Fame will be instant and lasting.    Each of you want this and some of you need it. After selecting you four, you are given your destination and vague instructions.  The ruined villa of  Lord Noraver Pegason the Traveler , also known as  The Charlatan There should be a gate or a passage or doorway to a larger vault There will be traps, mons...